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Showing posts from January, 2026

I Played Deep Inside – Short Indie Horror, Creepy as Hell

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DEEP INSIDE Is it worth it?   After playing MARA , I jumped into Deep Inside , another short indie game by Nick Abrams , and yeah… those dolls are creepy as hell. This game leans way more into psychological horror and tension. It’s short, simple, and uncomfortable in the right ways — especially if dolls already freak you out.   Gameplay Deep Inside is built around exploration and puzzle solving . You move through the environment, collect items, and slowly piece together what you need to progress. The catch? If you miss an item , you’re stuck. There’s no shortcut, no checkpoint that saves you — you’ll eventually realize you can’t move forward, and that means starting the game all over again . It sounds harsh, but it actually makes you slow down and pay attention to everything around you.   Puzzles & Progression The puzzles aren’t complicated, but they’re very environment-dependent . You’re expected to explore, check corners, and remember where things are. It’s one of ...

I Played MARA – Short Indie Game, But It Left an Impression

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 MARA: Treasure and creepy catacombs I just finished MARA , and yeah, it’s a short indie game, but it actually surprised me in a good way. You play as a thief sent to explore an ancient tomb hidden inside an abandoned mine. From the start, the game makes it clear it’s not going to hold your hand. Gameplay The main thing you need to know: every time you die, you start from the beginning . No checkpoints at all. At first it’s frustrating, not gonna lie. But after a few runs, it kind of clicks. You stop rushing, you pay more attention to the environment, and every mistake feels like it’s on you. It’s more about learning and being careful than reacting fast.   Length and Replay The game is pretty short , which works in its favor. There’s no filler, no padding. You can finish it in one sitting if you play smart. There are two endings , but you can’t get both in one run. You actually have to restart the game and play through it again to see the other ending, which fits perfectly wit...

Resident Evil 9: Requiem – Release Date, Gameplay, Story, Characters & More!

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Resident Evil 9: Everything We Know So Far Release Date & Reveal: Capcom finally pulled back the curtain on Resident Evil 9 (officially subtitled Requiem), confirming a launch on February 27, 2026. The announcement came via an official Capcom press release, which also revealed that the game will hit PS5, Xbox Series X|S, and PC — and surprisingly even Nintendo’s upcoming Switch 2 — at launch. This lines up with earlier insider whispers that RE9 was eyeing Q1 2026. In fact, rumors anticipated a reveal at the Summer Game Fest 2025 (June 9, 2025), and sure enough Capcom treated fans to a cinematic teaser there. We’re officially on the clock: mark your calendars for late Feb 2026! Gameplay & Style: Requiem promises to mix classic Resident Evil thrills with fresh twists. Players will be able to swap seamlessly between first-person and third-person camera views at any time, letting you choose either immersion (ala RE7’s tense exploration) or an over-the-shoulder action ...