I Played Deep Inside – Short Indie Horror, Creepy as Hell
DEEP INSIDE Is it worth it?
After playing MARA, I jumped into Deep Inside, another short indie game by Nick Abrams, and yeah… those dolls are creepy as hell.
This game leans way more into psychological horror and tension. It’s short, simple, and uncomfortable in the right ways — especially if dolls already freak you out.
Gameplay
Deep Inside is built around exploration and puzzle solving. You move through the environment, collect items, and slowly piece together what you need to progress.
The catch?
If you miss an item, you’re stuck.
There’s no shortcut, no checkpoint that saves you — you’ll eventually realize you can’t move forward, and that means starting the game all over again. It sounds harsh, but it actually makes you slow down and pay attention to everything around you.
Puzzles & Progression
The puzzles aren’t complicated, but they’re very environment-dependent. You’re expected to explore, check corners, and remember where things are.
It’s one of those games where halfway through you’re like,
“Wait… did I miss something?”
And yeah — if you did, that run is over.
Atmosphere & Horror
This is where the game really shines. The dolls are easily the creepiest part. They’re not constantly in your face, but they’re always there, just enough to make you uncomfortable.
The sound design, silence, and pacing all work together. Nothing crazy happens most of the time, but that’s exactly why it gets under your skin. You’re always expecting something.
Length
Like MARA, Deep Inside is short, and that’s fine. It doesn’t overstay its welcome. You can finish it in one sitting, but the restart mechanic makes every playthrough feel tense because you don’t want to mess up near the end.
Final Thoughts
Deep Inside isn’t a big game, and it doesn’t try to be. It’s another focused indie horror experience that knows what it wants to do.



Comments
Post a Comment